Sunday, May 17, 2009

Modeling & Sculpting

This is a Gallery of my Low Poly, High Poly and Sculpting work. I model using Maya and Zbrush, but am currently in the process of learning the workflow and UI of 3Ds Max.

High Poly Skull done for Online Sculpting Challenge:


Eyeball:



Soccer Ball Low Poly (with Normal Maps):


Barrier High Poly Sculpt:


Barrier Low Poly (with Normal Maps):



High Poly Bust:


High Poly Bust:



High Poly Bust:



Elven Shield High Poly:


Elven Gauntlet High Poly:


Monster High Poly:



High Poly Bust:

Lighting & Rendering

This is a gallery of my lighting and rendering work.
Note: The statue model and cargo container are not mine, they were provided by the Gnomon School of Visual Effects, and Joe Simanello

*Click on Images for Larger View

Game Engine Simulation:

(Using maps from Texture Maps Gallery)

Environment Lighting/Fog at Dawn:



Environment Lighting/Fog at Midday:



Environment Lighting/Fog at Afternoon:




Environment Lighting/Fog at Dusk:



Underwater Fog/Lighting:

Texture Maps

This is a gallery of my Texture Maps. They are all hand-painted, using a combination of photographs and brushes. I use mainly Photoshop CS3 and Zbrush/ZAppLink for my texturing needs. As an avid photographer, I try to take as much of my own reference images as possible and incorporate them into my maps.


*Click on Images for Larger View


Concrete Barrier Game Asset:

Spec

Normal

Color

Cargo Container Game Asset:

Spec

Color

Clothes & Items for Next Gen Game Character (WIP):


Spec

Color

Spec

Color

Normal

Normal

Helmet for Next-Gen Game (Cannot show model due to copyright restrictions):


Color